Mobius Kaethis
Molon Labe. General Tso's Alliance
1569
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Posted - 2014.08.02 20:39:00 -
[1] - Quote
OP FOTM wrote:The thing about bulky walls is they're supposed to have an achilles heel. A weakness.
And we do. Sentinels are weak to explosive weapons, shotguns...Not to mention a weapon that not many people realize when in this discussion - scanning.
First of all this is totally incorrect. Sentinals have explosive weapon resistances in addition to their racial resistances. The Caldari and Minmatar sentinals even have resistances to hybrid plasma weapons which include shotguns. It should also be noted that scanning is not a weapon. It is a tool, a force multiplier if you will, that allows you to employ your weapons more effectively.
OP FOTM wrote:Sentinels are the damage tankers and close range attackers. They support their team by being the best at those two things, while the mediums and lights engage at range and use other tactics like flanking and scanning. They are not the point-defense class and they need to be able to deal high damage at close quarters to be effective.
Second, yes sentinals are point defense soldiers. They are intended to do high damage at close range (which you have pointed out), but their extremely low mobility restricts their role as an attacker. It seems like you are miss understanding peoples issues with heavies. The problem isn't that they do large amounts of damage at close range, that is fine and the class working as intended. No, the issue is that they can apply that damage at pretty long ranges. They are, in a word, too effective at med. range damage application. The people calling for changes to heavies want them to function as killers, but killers that are restricted in their ability to deal damage over range.
OP FOTM wrote:Logis are the point defense class. They have access to 3 or 4 different kinds of equipment, and every one of them is designed for defense and strategic support. Logis are the ones who shouldn't be able to deal much damage, not heavies. Heavies NEED their damage potential in order to fulfill their role.
Logis can't deal a ton of damage due to their lack of weapon bonuses and the lack of a side arm in almost all cases (the Amarr Logi being the exception). This lack of damage dealing potential does not make them a point defense class though. Far from it they are not the best killers of out there. No, Logis are a support class. They provide a mobile (think compared to supply depots) platform for deploying equipment which enhances the effectiveness of their team mates. Calling them point defense is just ignorant.
OP FOTM wrote:This is also why there are now different strengths and weaknesses to Sentinels, because each one plays the slow, heavy damage dealing role in a different way. Minmatar trades HP for speed, Gallente trades pure HMG combat to tank other kinds of damage, Caldari trades stopping power for regen ability, and Amarr trades versatility to get up close and personal.
Wow! You've really never have read the stat. bonuses for all the Sentinal suits have you? All the sentinal class suits get bonuses to explosive damage resists, as well as two other resists. The Gallente sentinal does not make any concessions in this area. In fact it adds passive armor repping to the mix (1 hp/s) meaning it is intended to be a passive armor rep tanked heavy. The Amarr benefits more from brick tanking (especially once the charlie slot changes go through). You are correct about the Cal and Min sentinals but they still retain their resist bonuses.
It's not just "heavy spam." It's learning how to engage each type of Sentinel effectively, like using a combat rifle on a Caldari scout isn't as effective as using a laser or plasma weapon. If you want to go into a Sentinel's territory and slaughter all of the heavies at once, go for explosives. If you want to pick them off one by one, go for a laser weapon.
OP FOTM wrote:The only two things Sentinels are good at are taking damage and dealing it out. Our damage potential should not be "nerfed" because the accusation of being a point defense role is false, the LOGI IS THE POINT DEFENSE ROLE THAT DEALS LOW DAMAGE.[/b]
Now that you've come full circle a second time I will reiterate that Logis are not the class intended for point defense work. They damage application is too poor. Pair this with their low survivability and you have a horrible suit for defending anything. Logis are the support class. They move with squads acting as a force multiplier. Sentinals have a huge amount of HP and can deal a steady stream of damage but have very poor mobility. They are great at staying in an area and locking that space down. They can play agressively, but they need support to do this. They cannot attack well solo like scouts or (hopefully in Charlie) assaults because of their poor mobility and awful scan profile/precision.
TL;DR
The OP is wrong and does not understand the suits, their bonuses, or how to use them successfully. He should biomass his character give up Dust and go back to playing My Little Pony: Adventures in Pony Ville as it is probably more his speed.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1613
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Posted - 2014.08.06 00:42:00 -
[2] - Quote
OP FOTM wrote:go back and cry to your Moldy Labia friends the explosive resistance isn't enough to make much of a difference. it's still something that all sentinels except Caldari are universally weak to, and even then their slow movement speed makes the AREA OF EFFECT splash radius more effective especially against "heavy spam" Also the resistance is to SPLASH DAMAGE not explosive damage so if you hit a heavy in the face with a direct hit mass driver it's going to deal the full +20% damage to his armor. At proto level the resistance is only 25% so that's only 5% of an explosion that we are soaking up. Let's see what else only has a 5% resistance oh yeah, SHIELDS VS PROJECTILES. WHAT A ******* WONDERFUL RESISTANCE THAT IS. All you need to kill a proto heavy is the advanced REs and honestly you can still do it with basic as long as you spray them to finish them off or take down their shields Sentinels are still NOT PURE POINT DEFENSE. They can and very often do perform POINT OFFENSE, EVEN IF YOU NERF THEIR RANGE. ESPECIALLY IN CITY MAPS.You guys are morons. It's like saying because a blaster tank has bad range and bad mobility, it's a point defense class. Yeah, it CAN do point defense, but just like a heavy it can AND SHOULD also perform offensively. You people are missing the point: this thread was made to disprove the idea that HMG damage "should be nerfed." It shouldn't because not only would a RANGE NERF BE MORE THAN ENOUGH, we also need that damage to perform our OFFENSIVE ROLE.
I really wanted to ignore you to be honest because you are obviously a sniveling little whiny **** but your pure stupidity has spurred me into action. If we are missing the point it is because you are doing a poor job of presenting it. As the OP the impetus to set the discussion topic is on you, not us. If you can't do that with enough clarity then don't expect anything other than what you get.
I would also like to point out that Sentinals still get 5% resistance to area of effect weapons (almost all of which are explosive) which is more than the rest of the classe get, making them not more susceptible to death by RE but less. Furthermore your argument that direct hits from massdivers negate their bonus is moronic since this rarely happens.
Who cares if your suit only gets 5% shield resistance against projectiles (this is actually not possible based on the bonuses by the way they go up by 2% or 3% per level and there are no multiples of 2 or 3 that equal 5). Blatant innacuracies asside you once again get far more of a bonus than any other suit has (5% reduction to shield damage from projectiles would put the CR and ACR at -10% damage which is nothing to turn your nose up at) and beyond that you still probably have 1000hp of armor left after your shields go down.
Even though you've bolded and underlined your foolish statement about heavies not being a point defense class you are still wrong. Not only did my first post on this thread soundly disprove you, using logic by the way, but you have totally failed to present any new evidence to counter my arguments. Ergo I still win stupid.
As far as your argument about heavies not being nerfed I really don't even care. All that matters to me at this point is that you get the rhetorical beat down you deserve.
Fun > Realism
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